So for the first time
More Royale thoughts
Okay, having the triple pop-ups
We want games
(IDEA/SUGGESTION) Royale Updates
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More Royale thoughts
In case you’re interested in more Royale thoughts Sin…
This is my favorite game on the site and I have a blast playing it and am always happy to talk about it. Lol
- Snipers being purple might be too strong with triple pop up rates
- I’d argue to consider the idea of increasing the Food decay rate even more, with how fast the games will be food is kind of irrelevant; also perhaps bumping the Food pack rarity to Blue
- Map shrinkage and danger zones needs to happen much sooner now, I’d argue maybe every 6 hours at this fast pace of the game
- I’d also like to suggest the idea of having increased odds of being selected in the raffle if you weren’t picked the last time; or conversely lower odds of being picked if you just played (if this is even something that’s possible; I’m obviously not sure how this works on the coding side!)
- another random thought I haven’t heard is the idea of when someone dies, all of their loot drops in the current square they’re in rather than going directly to the killer’s pockets… people may not like this but it could be interesting to test out in my opinion!
I also have some ideas for new items, which includes a new rarity tier “Iridescent” (red color) for one of them.
Backpack (Rarity: Purple)
Use to gain 30 food and 60 energy.
Body Armor (Rarity: Green)
Shields the next 5 HP worth of damage you would take. Only one can be active on you at a time.
Land Mine (Rarity: Iridescent)
Place on a tile and the next player to enter the tile takes 20 damage. Only one Land Mine can be set on a tile at a time.
Poisoned Arrow (Rarity: Blue)
Deals 3 damage and causes target to lose 5 energy.
Snare Trap (Rarity: Gold)
Place on a tile and the next player to enter this tile loses all energy. All players receive a chat alert that a player triggered a Snare Trap, but alert does not reveal who or where.
Syringe (Rarity: Blue)
Heals 2 HP.
11 votes, 127 points

Comments
Love the idea of items being spread out rather than all going to one person.
The only issue with 6 hour map changes is you could go to sleep and wake up in a danger zone, murdered. I like the ideas on this blog though especially the land mine.
Sin OMGGG LANDMINES YESSS
Sin but if you attack someone in a danger zone and it times out they just get teleported outside of a danger zone so it would only do 10 damage.
KEEP POSTING YOUR IDEAS CHASE THEY WILL COME TO FRUITION EVENTUALLY.
i SUPPORT all of this!!!!! (i much prefer the longer royale but if it stays being a quicker game this would make it 10x better)
+8
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