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Updated Royale Assessment
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Updated Royale Assessment
To those who care... if you don't, well, if you find the secret phrase, I will gift you.
First, I wanted to do my very best in this game because I was fortunate to be in the right place at the right time during enrollment, and I did not want to fuck up the opportunity, especially for those who haven't and have been respectfully patient. Sin did blog about what they are going to do, and I know people have ideas about 2 games at a time, but I do think we need to see things from the perspective of Sin, who has to set things up, because I don't think he can just magically press a button and boom there. Now it would be nice to get some transparency into the ideas people bring that are fully fleshed out, and if they can't happen due to behind-the-scenes factors, it would be nice to know why. Maybe not all the details, but just enough to get a full understanding in that context. I know coding and programming is a lot, and most of that stuff goes over my head, but at least the transparency shows that the idea was thought, but couldn't be at the time. I think there is a solution with the enrollment, but how can it work for the nature of the site I guess.
MY JOURNEY:
Anyway, with that being said the issue I had in the two times I played was that I would immediatly get jumped by a player without any talking and even when I tried to talk to them they would just keep challenging me and by then I would be out and my experience in the game would be sour because I know I am not the best in challenges and I am doing my best to practice them in Arena and Race, but I have come to the conclusion, that I can't win them all. The first time was beta, and things weren't working, so that was a struggle. Attempt 2 things were working, but still confused and I went in the bloodbath thinking I can rely on items. This time, I avoided bloodbath and guess what...someone went up to me and kept attacking and I was trying to be social and luckily I was able to escape and find people who were peacful and I appreciate it. Before moving on, the constant attack thing is frustrating because I am TRYING everything I can to improve in this game, but if people are not going to budge or in the case of one person "they are bored" it is discouraging because if I can't do well in challenges then why bother play this game or really most of the games here...
Eventually, though, I started messaging people on Discord, and items started popping up and I got a groove I guess. I still had the occasional people who wanted to fight, but it wasn't as intense as before. The mechanics that are in place in the game (camouflage) are helpful, and I had no issues with them. There is a risk and a reward. See an item? Grab it, but you expose yourself to an attack for 15 mins. At this point, I felt comfortable with the bonds I made and helped others in need, and hope they did the same with me. Anyone with whom I approached to work with, I had no plans of going against until we had to, which, for the nature of this game, is understandable. If they were looking for someone and I had the energy, I would take the risk and look for that person because to me, that helped build trust, and hopefully they could help me out if I needed their help to get someone out with items (which sadly I never got to do). So I finally got to the social aspect and saw it unfold and that was fun. I still think the game is 60/40, with the majority being challenge-based, but if you aren't the best at challenges, you could still do well. It takes a lot of patience, management, and trust. In the end though, I died during a battle with someone who got me in my last game (I think) but I was like no no no, and used a berry to end it because no one can have me and I feel like I am the person you want to keep to the end and then beat because I can't even open the cases correctly in Deal...I'm not that bad in comps...but still.
INPUT ON THE GAME:
Timer for Pacing: I understand that this is a long game, but if the idea of letting more people get the chance to play and such, I think the duration of this game being around 3 days should be fine because a good amount of time is spent waiting and strategically making moves. There is no incentive for beating people in challenges besides one less person to worry about and a health gain (and there shouldn't be no additonal one tbh). If you want to keep the momentum, having a timer to let us know that an area is about to close or maybe double damage would be nice. Keep us on our feet because sitting in a spot waiting for items appears is nice for my game, but I know it may not be for others, and those waiting to play will consider that torture. Also this can be helpful for hunger too as the game progresses, the hunger decreases faster (oh no the game gets harder...adapt!) Like, Abdelmessih got banned near the beginning and is somehow still alive (as of 11:14 PM EST 2/17) because, correct me if I am wrong, once you hit 0 in food, your health starts decreasing...so how long should that take?
Items: I think the items that we have are good. Teleporter is very helpful, but what about a Scanner where you can see the health of the players in the spot you are in? Why am I going to waste my arrows if someone has high health? But if they have low, let's start shooting. Some, I think, can be buffed like the arrows. I feel like they can be more than 1 damage. Maybe a way where you can get a Crit Hit (headshot) and the damage is higher or insta kill? Or maybe make it the sniper? When I think of these weapons, I think headshot and one shot there, and boom, you are done, but it shouldn't be an easy chance situation, though. Plu,s increasing the damage will give those who may not be the best in challenges a better chance. We can even provide a shield to help counter it. Also to the Kovazebees. I know they cause dilusion and send you to a random spot, but I feel like they should cause damage too. Maybe more happens but idk since I haven't been attacked by them.
Information Guide: Hopefully, there can be a guide or Handbook to the general rules of the game, like what this icon means, what happens when you get this message, a list of items, etc. Maybe someone can make it and go from there. The game can be overwhelming (in a good way). Just refer to that, and if Sin makes any updates between games, add those patch notes.
I think out all of these, I think the guide could happen. The item and timer thing idk because again, I'm trying to think objectively from Sin's side of things, but from the perspective of those who have played, we can easily create one and that can be attached to the info of the game description.
Final Thoughts:
This game can be fun no matter your skill set. I think learning the ropes first is helpful, but I after my second time playing I was very eh on the game because I felt discourage because I wasn't the best in challenges. After this game, I do feel better. I do think a bit more balance for those who aren't challenge gods, but this is turning out well and again I wanted to try and put my best effort in this and reflect because I really hope we get another social game on here because I do think it has been challenge heavy lately (I still believe it) but I think this is a nice fill. For those who haven't gotten that opportunity yet, your time will come I promise and when it does just have fun, explore, be open-minded, and for the love of God don't gang someone up against a wall in challenges unless it is the bloodbath...if you want a good old-fashioned gangbang wait until after 2 hours in and leave the money on the dresser.
Thanks, Sin... still mad you ignored my private message about carrier pigeons. If you win, you were carried....#notbitter
Also, thanks to those who dealt with my antics in the game. I don't hate anyone...unless you want me to :)
Oh there was no secret phrase....you got pranked.
Xoxo Robin :)
7 votes, 80 points

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