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Codebreaker (Long) Idea
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Codebreaker (Long) Idea
Now hear me out, I love a good Codebreaker. It is quick and easy, like a Saturday night back-alley tug train, but one thing I noticed in Ring when playing it: the suspense of whether I win or not is non-existent because once I crack my code and see the game go into the results, I know that I lost because my opponent is already finished, cleaned up, and waiting for me to finish so they can Ring Off with someone else. On the flip side, when I win, I already know before the results because once I crack the code, I have to wait a bit for the results because the other player isn't done, and the score is based on who finishes the fastest.
So what if we have a (Long) version like its counterparts, Relics and Puzzler? You try to crack as many codes as you can in 90 seconds, with bonus points based on how many guesses it takes for each code (start with a score and lose a set amount of points for each incorrect guess). You can still go super duper fast without thinking, but you may not get many bonus points, or you can go a bit slower and could rack up some bonus points. IDK how bonus points are awarded in Long Relics and Puzzler, but I've encountered close matches where my opponent solved the same number of puzzles or found the same number of relics, and the win was decided by bonus points.
That is all.
Thank you.
6 votes, 92 points


Comments
try to WHAT?
Runaways CRACK! Got a problem with it? Win an arena for once then come back and question my words.
please please yes
Can we get a long version of nicorobin
AMANDA buy me dinner first