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The shops were looking

Airi      ❤ 193   ▲1317th of March 2026

Ugly every week, from kemianaโ€™s same recycled 20 week old designs to honeys identical wigs all the way to marieves drugged out fuckery It was time for a change I stand with @sin

A few game ideas

Airi      ❤ 194   ▲817th of March 2026

Yes, I am once again here to give my unsolicited opinions on how to make certain game modes even better. This is strictly just me throwing ideas out there because I think thereโ€™s a lot of potential to make some of these formats feel fresher and more competitive. For Arena, I keep thinking about how @Envious mentioned a long term Arena game with streaks, and honestly I think that could be really fun. I like it because it makes Arena feel a lot more competitive over time instead of everything coming down to one round and thatโ€™s it. Streaks would give people something bigger to build toward, make momentum actually matter, and reward people who can stay consistent instead of just surviving one vote or one comp. It also gives more room for storylines, rivalries, and comeback moments instead of the game feeling over the second somebody slips once. Another idea for Arena would be doing some kind of pairs or team format. Like, two people compete together each round, and your success depends on both of you being able to hold your own. That adds another layer because now you have to think about chemistry, balance, and how much you can trust the person youโ€™re tied to. Then to keep it fresh, the winning pair could become a new team, or winners from different matchups could get paired up together after. I think that would make every round feel different and stop the format from getting too repetitive. For Race, I think one really fun twist would be having partners change every round. That keeps people from just getting lucky with one strong partner the whole game, and it also means everyone has to keep adapting. It would test how well people can work with different types of players instead of just locking into one dynamic and riding it out. I also think U-Turns and disadvantages should be used more because thatโ€™s where Race can get really interesting. It gives people actual strategic choices, makes decisions matter more, and adds tension instead of it just being a straight run every round. A well used U-Turn or disadvantage can completely shift a round and make things way more memorable. And I also think teams of three could be really fun for Race. Trios would make things more chaotic in a good way because there are more moving parts, more room for strategy, and more chances for team dynamics to either work really well or completely fall apart. It would be a different kind of energy from pairs and could make the mode feel a lot fresher. So yeah, these are just my thoughts, but I do think stuff like this could make the game modes feel newer, more dynamic, and more competitive without losing what already makes them fun. @sin @kovaze