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JTee

1st

Blood MoneyHelicopterEqualiser

Evan

1st

MiracleEqualiserInspiration

Tez

2nd

Blood MoneyEqualiserInspiration

Rain

2nd

Reckless JoyrideEqualiserColfector

Him

3rd

ColfectorLifesaverOpportunities

gay

4th

Reckless JoyrideLifesaverEqualiser

Vini

9th

Inspiration

Sam

10th

Day 11 - Race

Standard Mode
Item Guide
Colfector
Colfector
Earn 15% of your current money as interest at the start of each round.
Inspiration
Inspiration
Gain 6% of your teammate's score each round, before transportation is applied.
Helicopter
Helicopter
Gain access to a helicopter transportation mode, providing a 60% bonus for $60
Miracle
Miracle
Gain an 80% score bonus on rounds where the minigame is Lucky Drop or Deal. Applies immediately, including the current round.
Dimitra's Stilettos
Dimitra's Stilettos
Gain $20 whenever you choose to walk or take no transportation.
Reckless Joyride
Reckless Joyride
All transportation modes cost 15% less.
Headstart
Headstart
Gain a 1% score bonus for every active player still in the game, NOT including your team.
Opportunities
Opportunities
Rerolls cost $2 instead of $6, and immediately gain $40.
Hubris
Hubris
Gain $35 every time your team places 1st.
Lifesaver
Lifesaver
Gain a Lifesaver, adding bonus damage equal to (15% x number of teams remaining, including yours). One time use.
Equaliser
Equaliser
Gain 4% of the winning team's points (not counting your team).
Blood Money
Blood Money
Each round, gain +4 money for every team your team beats.
Eternal Bond
Eternal Bond
Lose 30% of your score, your teammate gains 35% of their score.
Mimic
Mimic
Copy your teammate's score for the round. Must be used before either of you play. Max 3 uses.
Jaded Soul
Jaded Soul
Predict which player will get a good score and gain 6% of their score. Cannot be used on teammates.
Rewind
Rewind
Hit the Rewind button and retry your challenge. Max 3 uses.
Evil Eye
Evil Eye
Use this item and cause 2 players to take a penalty (1% x players still in game). Max 3 uses.
Petal
Petal
Gain +1 petal per team you outscore and lose -1 petal per team that outscores you. Gain a 1% score bonus for every 4 petals you have (up to 20). At 20 petals, gain 5% more for a total of 10%.

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