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Hysteria as a slow game

Metropolis 1 day ago26 views

just makes sense tbh. We have two fast big brother games (4 fast games competing for enrollment) and a problem I think exists with hysteria is that quick rounds barely provide enough time to play a comp and strategize. This incentivizes stale gameplay where your best bet is creating a 4 person alliance in dc and dominating comps instead of meaningful strategic maneuvering. It also gives a huge advantage to people who play the gamemode most, as familiarity makes the early strategizing much easier. What you end up getting is a blend of frenzy and arena that's good for some casual fun but doesn't really capture the highs of either. But as a slow game, Hysteria has soooooo much potential. 11 people is perfect to have it end in 3-4 days for 12 hr cycles, or a week for 24 hr cycles. The strategy of choosing whether you want to play in HoH or Veto and what you do with that information expands, more gametime = more paranoia = better hysteria. A slow hysteria could also bring with it twists to drive the concept further - a surprise double eviction, secret powers, pandoras box, etc. Frenzy would still exist as a fast game counterpart to arena for people who just want to play a fast social game in the format of big brother, while Hysteria becomes a definitive big brother experience that captures the "org" feel I know is a driving force of this website. I don't think this site needs a 'castings' - that game wasn't good. Arena and frenzy are already great at providing the yin and yang of a social/competition game in fast format that new players can understand. Hysteria would add much more purpose to our current pool of slow games than it does currently to fast games. Thoughts?
6 votes, 26 points

Comments



AngieKStan1 day ago

I do agree wholeheartedly.

koolness2341 day ago

yes

Sam1 day ago

spill