The feedback for the first test run was already good, but the feedback for this version of the game has been overwhelmingly positive. It’s always a good sign when early boots are saying they feel like the game is perfect, because that rarely ever happens. We’ve heard your feedback and will be applying the final touches to make the game perfect :)
Now my question to you is: how would you like enrolment to work? The reaping was fun, but it’s not something we can sustain forever. Enrolment will have to be automated - but would you prefer it to be a weekly game, or enrolling every time the current game finishes? What about the cast size? We want to keep the game feeling special, but we also want it to be accessible. Let us know what your thoughts are!
As for Labyrinth: with every comp we add, the first few days are a trial run to gather general thoughts and find all the bugs there are to find. We feel like we have all the feedback we need, so we’ll be disabling it while we work on that. There is also a version of Maze that works exactly like the old version, but allows phone users to tap to move. We might enable this comp for a trial run if it passes internal testing, but this is still up in the air.
The next month will be heavily focused on polishing existing features, such as looking into minigame bugs (I’m looking at you, Shapes!) and whatnot. While we will have some new additional features, we’ll also be saying goodbye to Boutiques. The reason for this is explained in the comments of this blog: https://kovaze.com/blog/70033
. Boutique renewal will be disabled sometime this month, with the feature officially removed once the last boutique’s lights go out.
P.S… Practice Comps and Auctions are on our radar 🙂