how Frenzy as a concept promotes anti competition
Same 10 people in games
The AI UI on this site lowkirkenuinely cringe
Frenzy having no comps makes zero sense.
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how Frenzy as a concept promotes anti competition
Lore
- Reduces skill expression because of the randomness which in turn incentivizes joining games with multiple people
- No way to reliably earn safety
- Grouping reduces variance
It's not really unfair to join with other people, it's more about optimization. System breeds this so you can't really expect people to solo join.
Adding a cooldown would already fix the same 10 people being in games, and some sort of restriction on players joining with the same 2-3 players. Add competitions in Frenzy. Game fixed.
5 votes, -18 points
Comments
The reason you see the same people in frenzy is because people aren't joining, restrictions won't fix that. Also one game without minigames is a good thing imo. Lets other types of players thrive. We need to start a culture of strategy and people not taking it personally if their friend evicts them.
Metropolis we can talk about that when the game is not fundamentally flawed, there still needs to be a level of skill involved also people aren't joining frenzy because it's not an interesting game at all. being out first is better than being out 7th
Lore There is a level of skill involved, I've never asked anyone to join frenzy with me so the majority of the times I've done well have been a result of social strategy/connecting w/ people. I agree it's flawed, but random HoH/PoV is actually an equalizer for people who aren't in groups/new players. It would be way worse if it was based on comps.
I do agree! or i would love a feature (even if it's a once per day) to drop from a game... like if i join first and see a 7 person group join, id like to just not waste my time
leehoyminoy yeah. you also don't want someone to comp their way to the end but if they do that.... that's a little more impressive than a huge group without hands getting top 5