hey everyone
Greedy
its greedy :)
Greedy
its greedy :)
Greedy
wanna ignore me on discord?
Greedy
get ur hands off my man
Greedy
manon i've like attacked this queen and shit talked her for months and she has never been mad at me publicly ever and now she's just going on a rampage on leehoyminoy for staying up for 48 hours to win royale
Greedy
to play this royale… it is no life. i was friends with like 5 people on the cast who all went deep and none of them have slept for over 4 hours a night and all they do is stalk the page to make sure they don’t get sneak attacked and die. like woah, i think changes still need to be made
Greedy
And use a lot of cocaine to play Royale, weird
Greedy
Greedy
Greedy
the 2 most iconic kovazia citizens
- If you're in a fight with someone and you save a score for the competition and they choose to stall instead of compete, your food should not go down. It should freeze til the other person saves. (In other words, you don't lose food when someone is being annoying) - Attacking someone should not give you a 5% amplifier advantage. I think this is kind of a lot and should be brought down to 2% OR a different % depending on the competition. (Comps with lower scorers such as Code get smaller advantages) - If someone runs from your fight, you should be able to gain the health that they lost from running. - Cut down competition timers from 8 hours to 6 hours. - Arrows should spawn more frequently and be the MOST frequent item spawned. (This allows players who stalk for popups or rely on their social game to have some leverage on the game) - Reduce health packs spawning as frequently as they do. - Reduce Poison berries. Increase food spawning.(The chances of someone giving you food in this game is ridiculously low considering I believe it's kinda rare to even get the food items. Why would you eat food given to you by someone else when they will need it now or DEFIENTLY later? If the poison berries spawned less and food spawned a bit more then the chances of the berries actually successfully killing someone increases, making the game more interesting and social.) - Add Fog. (Make some areas poisonous. This can alternate around different spots on the 20 location map. If you are in a poisonous area, you slowly start to lose health. This will force people to be in the same locations and could get some fights going) Overall, I do think this game mode has the potential to be the best game mode on the site but right now it is extremely dry & stally because there is NO incentive at all to get into a fight with someone. Once that is fixed, the social and strategic strategy will really kick in. I believe my suggestions helps both players who want to get into fights & people who rely on their social wit to maneuver through games. Sin
Greedy
Greedy
its sick
Greedy
Greedy
That if you attack someone and they run away, you should gain a small % of health. Attacking someone is already risky because they can shoot arrows at you and use other items to hurt your health. Then having them run away with you not gaining anything back kinda makes attacking people a chore and something that people will not want to do sin